Starting stats
Bars are scaled to 32 points.
Class info
- Main stats
- Energy (magic and curse damage)
- Starting
- 21 / 21 / 18 / 23 (STR / AGI / VIT / ENE)
- Weapons
- Staffs, spell books
- Unlock
- Requires a Lv 300 character
Class change
Class change path
- Base classSummoner
- 2nd classBloody Summoner
- 3rd classDimension Master
Skills
Summoner skills
Drain Life
Drain the target's HP to heal yourself, damage 35
Sleep
Put one target to sleep
Explosion
Summon a fire beast that attacks with flames, damage 40
Chain Lightning
Lightning that jumps between several targets, damage 70
Requiem
Summon a demon that attacks with wind, damage 65
Damage Reflection
Reflect part of the damage you take
Berserker
Boosts magic damage while slowly draining HP
Pollution
Summon a spirit that strikes with lightning, damage 80
Lightning Shock
Wide-area electric shock, damage 95
Innovation
Curse that lowers the enemy's defense
Values follow the current client data and may be adjusted on the server.
Equipment
Armor sets by class
Ordered from starter to high-end sets. Requirements are the character level or minimum stats needed to wear the armor of the set.
Classes
Other classes
Dark Knight
Melee
Dark Wizard
Area magic
Fairy Elf
Ranged · Support
Magic Gladiator
Sword-magic hybrid
Dark Lord
Commander
Rage Fighter
Martial arts
Guides
Related guides
Classes and stats7 classes, starting stats, points per level, damage and HP formulas in brief
Level, Reset and MasterMax level 400, normal Reset and VIP Reset, +300 points each time, 200 Master Levels, Relife
Excellent items, Ancient items and Wings6 Excellent options on weapons and armor, Ancient (set) items, 3 tiers of Wings per class






