Starting stats
Bars are scaled to 32 points.
Class info
- Main stats
- Energy (magic damage)
- Starting
- 18 / 18 / 15 / 30 (STR / AGI / VIT / ENE)
- Weapons
- Staffs; shields
- Unlock
- Available from start
Class change
Class change path
- Base classDark Wizard
- 2nd classSoul Master
- 3rd classGrand Master
Skills
Dark Wizard skills
Fire Ball
Single-target fireball, starter spell, damage 8
Lightning
Lightning bolt on one target, damage 17
Teleport
Instantly teleport to the chosen spot
Ice
Ice spell that slows the target, damage 10
Twister
Tornado sweeping in a straight line, damage 35
Hellfire
Hellfire bursting around you, wide area, damage 120
Soul Barrier
Energy shield that reduces damage taken
Meteorite
Meteors falling on the chosen area, damage 70
Inferno
Ring of fire spreading around you, damage 100
Nova
Wide-area energy burst (requires class change)
Values follow the current client data and may be adjusted on the server.
Equipment
Armor sets by class
Ordered from starter to high-end sets. Requirements are the character level or minimum stats needed to wear the armor of the set.
Classes
Other classes
Dark Knight
Melee
Fairy Elf
Ranged · Support
Magic Gladiator
Sword-magic hybrid
Dark Lord
Commander
Summoner
Curses · Summoning
Rage Fighter
Martial arts
Guides
Related guides
Classes and stats7 classes, starting stats, points per level, damage and HP formulas in brief
Level, Reset and MasterMax level 400, normal Reset and VIP Reset, +300 points each time, 200 Master Levels, Relife
Excellent items, Ancient items and Wings6 Excellent options on weapons and armor, Ancient (set) items, 3 tiers of Wings per class







