Guides · Classes

Classes and stats

Valoria has 7 character classes, and all 7 can be created from the start, with no high-level character needed on the account. Each class has 4 main stats (Strength, Agility, Vitality, Energy); the Dark Lord also has Command.

Starting stats and points per level

Class Strength Agility Vitality Energy Points / level Stats to raise
Dark Wizard 18 18 15 30 5 Energy
Dark Knight 28 20 25 10 5 Strength
Fairy Elf 22 25 20 15 5 Agility
Magic Gladiator 26 26 26 26 6 Strength + Energy
Dark Lord 26 20 20 15 7 Strength + Energy (Command 25)
Summoner 21 21 18 23 5 Energy
Rage Fighter 32 27 25 20 7 Strength + Vitality

Each Reset also grants 300 extra points (see Level, Reset and Master).

Damage formulas (summary)

A character's base damage is calculated from stats; weapon damage and item options are added on top. The two numbers in each cell are the minimum and maximum.

Class Physical damage Magic damage
Dark Wizard Strength/9 – Strength/4 Energy/6 – Energy/4
Dark Knight Strength/8 – Strength/4 Energy/9 – Energy/4
Fairy Elf (bow, crossbow) Strength/12 + Agility/6 – Strength/8 + Agility/4 Energy/9 – Energy/4
Fairy Elf (no bow) (Strength + Agility)/7 – (Strength + Agility)/4 same as above
Magic Gladiator Strength/6 + Energy/12 – Strength/4 + Energy/8 based on Energy
Dark Lord Strength/7 + Energy/14 – Strength/5 + Energy/10 Energy/9 – Energy/4
Summoner (Strength + Agility)/8 – (Strength + Agility)/4 Energy/9 – Energy/4
Rage Fighter Strength/12 + Vitality/18 – Strength/12 + Vitality/12 Energy/18 – Energy/8

Dark Knight skills scale with Energy: 200% + Energy/10, up to 500%. Dark Lord: 200% + Energy/20, up to 500%. Magic Gladiator: 200% + Energy/10, up to 300%.

Damage multipliers by class

The server applies an extra multiplier against monsters (PvM) and against players (PvP):

Class vs monsters vs players
Dark Wizard 110% 70%
Dark Knight 100% 80%
Fairy Elf 130% 100%
Magic Gladiator 100% 70%
Dark Lord 115% 100%
Summoner 100% 90%
Rage Fighter 115% 65%

HP and defense

Max HP = Base HP + HP per level × (Level − 1) + HP per Vitality point × (Vitality − starting Vitality). After reaching Master, each Master Level also adds "HP per level".

Class Base HP HP per level HP per Vitality point Defense = Agility /
Dark Wizard 60 1 2 4
Dark Knight 110 2 5 6
Fairy Elf 80 1 2 10
Magic Gladiator 110 1 2 8
Dark Lord 90 1.5 2 7
Summoner 70 1 2 3
Rage Fighter 100 1.3 2 8

Example: a level 400 Dark Knight with 1,000 Vitality has 110 + 2 × 399 + 5 × (1,000 − 25) = 5,783 HP before items.

These numbers are the current server configuration and may be rebalanced; changes will be announced in News.