Guides · Classes
Classes and stats
Valoria has 7 character classes, and all 7 can be created from the start, with no high-level character needed on the account. Each class has 4 main stats (Strength, Agility, Vitality, Energy); the Dark Lord also has Command.
Starting stats and points per level
| Class | Strength | Agility | Vitality | Energy | Points / level | Stats to raise |
|---|---|---|---|---|---|---|
| Dark Wizard | 18 | 18 | 15 | 30 | 5 | Energy |
| Dark Knight | 28 | 20 | 25 | 10 | 5 | Strength |
| Fairy Elf | 22 | 25 | 20 | 15 | 5 | Agility |
| Magic Gladiator | 26 | 26 | 26 | 26 | 6 | Strength + Energy |
| Dark Lord | 26 | 20 | 20 | 15 | 7 | Strength + Energy (Command 25) |
| Summoner | 21 | 21 | 18 | 23 | 5 | Energy |
| Rage Fighter | 32 | 27 | 25 | 20 | 7 | Strength + Vitality |
Each Reset also grants 300 extra points (see Level, Reset and Master).
Damage formulas (summary)
A character's base damage is calculated from stats; weapon damage and item options are added on top. The two numbers in each cell are the minimum and maximum.
| Class | Physical damage | Magic damage |
|---|---|---|
| Dark Wizard | Strength/9 – Strength/4 | Energy/6 – Energy/4 |
| Dark Knight | Strength/8 – Strength/4 | Energy/9 – Energy/4 |
| Fairy Elf (bow, crossbow) | Strength/12 + Agility/6 – Strength/8 + Agility/4 | Energy/9 – Energy/4 |
| Fairy Elf (no bow) | (Strength + Agility)/7 – (Strength + Agility)/4 | same as above |
| Magic Gladiator | Strength/6 + Energy/12 – Strength/4 + Energy/8 | based on Energy |
| Dark Lord | Strength/7 + Energy/14 – Strength/5 + Energy/10 | Energy/9 – Energy/4 |
| Summoner | (Strength + Agility)/8 – (Strength + Agility)/4 | Energy/9 – Energy/4 |
| Rage Fighter | Strength/12 + Vitality/18 – Strength/12 + Vitality/12 | Energy/18 – Energy/8 |
Dark Knight skills scale with Energy: 200% + Energy/10, up to 500%. Dark Lord: 200% + Energy/20, up to 500%. Magic Gladiator: 200% + Energy/10, up to 300%.
Damage multipliers by class
The server applies an extra multiplier against monsters (PvM) and against players (PvP):
| Class | vs monsters | vs players |
|---|---|---|
| Dark Wizard | 110% | 70% |
| Dark Knight | 100% | 80% |
| Fairy Elf | 130% | 100% |
| Magic Gladiator | 100% | 70% |
| Dark Lord | 115% | 100% |
| Summoner | 100% | 90% |
| Rage Fighter | 115% | 65% |
HP and defense
Max HP = Base HP + HP per level × (Level − 1) + HP per Vitality point × (Vitality − starting Vitality). After reaching Master, each Master Level also adds "HP per level".
| Class | Base HP | HP per level | HP per Vitality point | Defense = Agility / |
|---|---|---|---|---|
| Dark Wizard | 60 | 1 | 2 | 4 |
| Dark Knight | 110 | 2 | 5 | 6 |
| Fairy Elf | 80 | 1 | 2 | 10 |
| Magic Gladiator | 110 | 1 | 2 | 8 |
| Dark Lord | 90 | 1.5 | 2 | 7 |
| Summoner | 70 | 1 | 2 | 3 |
| Rage Fighter | 100 | 1.3 | 2 | 8 |
Example: a level 400 Dark Knight with 1,000 Vitality has 110 + 2 × 399 + 5 × (1,000 − 25) = 5,783 HP before items.