Starting stats
Bars are scaled to 32 points.
Class info
- Main stats
- Strength, Energy and Command
- Starting
- 26 / 20 / 20 / 15 / Command 25 (STR / AGI / VIT / ENE)
- Weapons
- Scepters; shields
- Unlock
- Requires a Lv 200 character
Class change
Class change path
- Base classDark Lord
- 3rd classLord Emperor
Skills
Dark Lord skills
Force
Light thrust with the scepter, damage 10
Force Wave
Long-range force wave, damage 50
Earthshake
Stomp the ground while riding the Dark Horse, knocking monsters back, damage 150
Fire Blast
Long-range pillar of fire, damage 150
Fire Burst
Fire dragon exploding around the target, damage 100
Critical Damage
Raises critical damage for the party
Electric Spark
Charge energy, then release a wide electric blast, damage 250
Summon
Summon party members to your side
Chaotic Diseier
Chaotic force striking several targets, damage 190
Fire Scream
Wide fire scream to the front, damage 130
Values follow the current client data and may be adjusted on the server.
Equipment
Armor sets by class
Ordered from starter to high-end sets. Requirements are the character level or minimum stats needed to wear the armor of the set.
Classes
Other classes
Dark Knight
Melee
Dark Wizard
Area magic
Fairy Elf
Ranged · Support
Magic Gladiator
Sword-magic hybrid
Summoner
Curses · Summoning
Rage Fighter
Martial arts
Guides
Related guides
Classes and stats7 classes, starting stats, points per level, damage and HP formulas in brief
Level, Reset and MasterMax level 400, normal Reset and VIP Reset, +300 points each time, 200 Master Levels, Relife
Excellent items, Ancient items and Wings6 Excellent options on weapons and armor, Ancient (set) items, 3 tiers of Wings per class







